--- title: "gameR" output: rmarkdown::html_vignette vignette: > %\VignetteIndexEntry{gameR} %\VignetteEngine{knitr::rmarkdown} %\VignetteEncoding{UTF-8} --- ```{R, include = FALSE} knitr::opts_chunk$set( collapse = TRUE, comment = "#>", fig.width = 6, fig.height = 6 ) ``` ```{R setup, message = FALSE} library(gameR) library(ggplot2) library(magrittr) library(palmerpenguins) data("penguins") ``` Here, we use the `penguins` dataset from the `{palmerpenguins}` package to provide simple examples of how gameR can be used to customize a plot using either `{ggplot2}` or base R. We will plot a scatter plot of flipper length (in mm) against body mass (in g) with the points colored by species. ## Using `{ggplot2}` To use palettes from gameR in ggplot, a palette can be specified via either `scale_color_manual()` or `scale_fill_manual()` to adjust the color or fill respectively. When specifying a palette, the `values =` argument must be used. Calling the `scale_*` function will not allow a palette to be specified if no named argument is used. ```{R, warning = FALSE} penguins %>% ggplot(aes(x = body_mass_g, y = flipper_length_mm, color = species)) + geom_point() + theme_bw() + ggtitle("ggplot example using the 'rayman' palette") + scale_color_manual(values = gameR_cols("rayman")) ``` ## Using base R If base R plotting is being used, the `bg` argument can be used to specify the color of the points. Here we use `gameR_cols()` in combination with `unclasss()` to color by species. ```{R} par(bg = "white") attach(penguins) plot( x = body_mass_g, y = flipper_length_mm, main = "Base R example using the 'cyberpunk' palette", cex = 1, pch = 21, bg = gameR_cols("cyberpunk")[unclass(species)] ) legend(5500, 200, legend = attr(unclass(species), "levels"), fill = gameR_cols("cyberpunk"), cex = 0.8 ) ```